While in towns, the party can visit shops to purchase materials and items for healing and status buffs, sell materials and merchants, stay at inns to rest and recover character stats, and use the local blacksmith to upgrade weapons. Each character has a dedicated health bar and skill point bar which powers magic and special moves. During exploration, the party can interact with non-playable characters (NPCs), break containers to find items, interact with local merchants and blacksmith characters, and discover treasure chests. The world is split between the main world Haskilia, the mirror world Akloria, and the Realm of Shadows. Sudeki is an action role-playing game where players take control of up to four characters, exploring a variety of locations including towns, rural areas and roads, wilderness, and underground temples and mines from a third-person camera perspective. Protagonists Tal and Ailish battle a group of enemies. It also met with low sales in all release regions. The game saw mixed reviews from journalists praise went to its graphics and combat system, but there were mixed thoughts on the narrative due to its pacing and generic content. As Climax's first role-playing game, the team wanted to emulate Japanese RPGs, though the art style was adjusted from its earlier anime-inspired aesthetic to appeal to a Western audience. After multiple platform changes, production proper started in 2000 as an Xbox exclusive. The concept of the game began in 1999, originally as a Dreamcast project. Gameplay follows the four protagonists as they explore various environments, with different characters fighting enemies using third-person melee or first-person shooter combat. Set on the splintered world of Sudeki, divided into the twin planets Illumina and Akloria, the storyline follows four characters chosen by the god Tetsu to prevent the return of the dark god Haigou and reform Sudeki. A Microsoft Windows port was released in Europe by Zoo Digital Publishing in 2005, and worldwide via Steam and GOG.com in 2014 by Climax. It was originally released for Xbox by Microsoft Game Studios. Once the call was ignored, the PIP window disappeared – pretty slick for a cell phone.ĪMD also demonstrated Imageon TV, their mobile TV-capable system that can receive and decode DVB-H broadcast television signals.Īll three series of Imageon chips are now available to cell phone manufacturers no word yet on when the first handsets will arrive.Sudeki is a 2004 action role-playing game developed by Climax Studios. Instead of dropping out of video playback entirely, the phone displayed a small "picture-in-picture" window (see slideshow) that contained a picture of the person calling, and played the ringer sound at the same time, while the movie was still playing. Since the chip allows for multitasking, AMD spokesperson Victor Fong demonstrated what would happen when a call comes in. Still, it looked great and was definitely in the ballpark for standard definition DVD – all coming from a cell phone graphics chip. It was ever so slightly blurry, but it was something that only a trained eye would notice for example, someone who is tuned in to the video quality differences between DVD players could probably tell something was amiss. It was decoding a H.264 signal, displaying standard-definition-DVD quality video on an external 37-inch LCD panel.Īt first glance, the image looked just like a regular DVD. In this case, it was scaled down to a QVGA (320x240-pixel) cell phone screen, but the demo ran just as smoothly as you'd expect on a proper gaming PC.ĪMD also showed off another prototype phone equipped with an Imageon 2X9X chip. In a demonstration of their new gaming-oriented Imageon 238X chip, AMD showed off a handset running code from an actual Xbox game, Sudeki. But the chips, software, and screens demonstrating the Imageon line were real. This provides for significantly more detailed graphics and faster frame rates.ĪMD had a series of "mock-up" handsets on display these were much larger than usual phones and had a prototype look to them see the slideshow for examples. Instead of relying on the main CPU to provide graphics acceleration, which usually results in sluggish animation and poor texture detail, AMD's Imageon chips offload graphics processing and handle it separately. The idea behind the Imageon chip is similar to the way a desktop PC works with an accelerated graphics card.
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